Wednesday, 27 May 2015
Tuesday, 26 May 2015
Topics to revise on the AQA GCSE Computer Science Exam
Friday, 22 May 2015
Thursday, 21 May 2015
Cover for M Knight 1st June
Period 1
Make me a powerpoint on computer games through time?
Period 5
Revise for your next Science exam or design and make a website for the school to use for the Box
Thanks
Make me a powerpoint on computer games through time?
Period 5
Revise for your next Science exam or design and make a website for the school to use for the Box
Thanks
Friday, 15 May 2015
Kodu: Lesson 3 - Racing Game
Understand how to combine programming and design skills learnt so far to use paths and opponents within a racing game
Task: Create a racing game in Kodu
Use the skills from the last two lessons to create a racing game in Kodu.
You will need to:
- Add terrain
- Program a main character
- Add paths
- Program a racer to follow the path
You should try to do this independently but if you get really stuck you can use the help guides below:
Racing Game in Kodu Guide - Part 1
Racing Game in Kodu Guide - Part 2
- Download this Self Assessment Log by clicking here
- Save it in your SITES > Unit 2 > Kodu folder
- Add your name and class to the document
- Complete the Racing Game section
Cover for M Knight 15th May 2015
Random Starter for all classes
- can you tell if its real or photoshop
10M1
Well Done for all your work with the web exam. Please use this hour to revise for your GCSE Science Exam Thanks
11M5
We are all finished please revise for your next GCSE or look at this click here
9M6
The games seem quite good fun!
They can take quite a while so it is best to register first as it saves your progress.
Thursday, 14 May 2015
Wednesday, 13 May 2015
Cryptology
The games seem quite good fun!
They can take quite a while so it is best to register first as it saves your progress.
Thursday, 7 May 2015
NG CIDA - Changing Worlds (everything)
SCENARIO
In this project you will create an original game based on one of these three stories:
Imagine a strange world in nineteenth century Britain with submarines that can penetrate the darkest depths of the oceans and strange flying craft that can reach floating cities. Expeditions into the past and future have become common with the invention of the Time Machine. Where will you visit? What will you find there?
MI6 has discovered that a small hacker group called Cicada has infiltrated the computers of the CenProc Corporation and has stolen plans for a highly secret device. Can you locate the hackers and recover the plans before they fall into the wrong hands?
The year is 2114 and Artificial Intelligence has become cheaper and smarter. Robots are commonplace and can now think like people. Is the human race in imminent danger?
You will:
- produce a game overview and a moodboard
- produce detailed designs for the game
- develop and test the game
- create a promotional product (promo) for the game
- produce a game review.
GETTING ORGANISED
You need to ensure you save all the work you do in the correct folders.
Create a folder called DA204SPB which contains these two subfolders:
PRODUCTS – your final game, instructions and promo must be saved here
EVIDENCE – all other evidence must be saved here.
Products you create are shown with this symbol and other evidence is shown with this symbol .
Assets table
You must keep careful records of all sources you use to gather assets, both primary and secondary.
You should describe each asset and any changes you make, how and where it is used and details of the permission required for its use.
Create an assets table. Ensure that you keep it up to date throughout the project.
Copyright
You must comply with copyright.
Game Testers
You must choose suitable testers who will give you useful feedback on your game designs and prototype.
Game Reviewers
You will also need feedback from reviewers on your final game.
You must produce some ideas for your game.
Read all the information for creating the game and make sure you understand what you need to do.
Complete a game overview which outlines:
- Background story This is where you tell the player what happened up to the point that they start playing. This must be based on one of the given stories.
- Target audience You may choose any age group up to 14 years old, boys and/or girls.
- Purpose/objective State what the player has to do to complete the game.
- PEGI rating Give the Pan European Game Information (PEGI) rating.
Discuss your game overview with your teacher and get their approval before you continue.
Resource 1 - Click here to download a game overview template
The moodboard should include inspirational materials/images for:
- the game genre and style
- settings/environments
- the characters
- any music, sound effects or speech
- anything else you think is important.
You should annotate your moodboard to explain your ideas.
Create your moodboard.
Resource 1 - Moodboard Collection Checklist
Resource 2 - Moodboard Descriptors
Resource 3 - Example Moodboards
Resource 5 - Moodboard Creation Checklist
Resource 6 - Moodboard Annotation Checklist
DESIGN IT
You must produce a set of designs for your game that are detailed enough for others to visualise the finished product.
These designs should include:
- all general rules for the game
- specific rules for each level or scene
- a storyboard for each level or scene
- methods of navigation and control
- anything else you think is important.
Create your designs for the game.
Ask game testers for feedback on your designs and make changes if necessary.
Resource 1 - Click here to download a rules log template
Resource 2 - Click here to download storyboard templates
BUILD IT – DEVELOPMENT
Start to build your game using your designs to help you. Use a development log to record problems, outcomes of functionality and usability testing, and actions taken.
Create a development log. You should update it regularly during development.
Test each part of your game as you develop it.
Ask game testers to play a prototype of your game and give you feedback.
Save the final version of your game.
Resource 1 - Click here to download the Development Log Section A - Formative Testing
Resource 2 - Click here to download the Development Log Section B - User Feedback
Resource 3 - Click here to download the Development Log Section C - Teacher Comments
Resource 4 - Click here to download the Development Log Section D - Design Changes
BUILD IT – INSTRUCTIONS
Your game must have clear user instructions so that anyone in the target audience is able to play the game without further help.
You may want to include the instructions in the game, have an on-screen help file, a separate publication, or a combination.
Complete your user instructions.
PROMOTE IT
You must produce a promotional product (promo) for your game that:
encourages members of the target audience to play the game
makes use of appropriate assets from the game.
This should be a digital product such as a Flash introduction or a trailer.
You must NOT use presentation software for this task.
Resource 1 - Click here for the promote it checklist
REVIEW IT
You must produce a review of your game that would be suitable for publication in an on-screen computer games magazine.
Ask game reviewers to play your game and give you feedback.
The review should include:
- technical details
- strengths and weaknesses
- user ratings for different aspects of game play
- comments from game reviewers.
Resource 1 - Click here to download the review template
Wednesday, 6 May 2015
Subscribe to:
Posts (Atom)