Friday 26 June 2015

Kodu: - Paths and Enemies



Understand how to add different types of paths to a world and use these to control enemies within a game













Task 1: Paths 
a) Add walls and roads to the world you created last lesson

Task 2: Programming
a) Program an enemy to follow path
b) Program the enemy to shoot the player
c) Program your character to shoot when the space bar is pressed


Instructions for following a path and shooting a Kodu when seen


Instructions for Kodu to shoot a blip when the space bar is pressed










Experiment with the World Settings in Kodu
Click to find some help







Tuesday 23 June 2015

Play and Learn



Scenario


In this project you will create an original interactive educational game for children between the ages of 4 and 11.

Your game must be easy to use and provide a fun and enjoyable learning experience for the player. The game may be designed to be played by the child alone or with the help of an adult.

Any characters in your game must be original.

Your game must not be created using presentation software.

You will: 

  • produce a game overview and a moodboard
  • produce detailed designs for the game
  • develop and test the game
  • create a promotional product (promo) for the game
  • produce a game review.

Friday 19 June 2015

Stop Cyberbullying Day

A GLOBAL DAY OF UNITY & POSITIVITY

Stop Cyberbullying Day is an annual day where everybody can get involved and make a difference both on and off-line. We are asking everybody who cares about cyberbullying and online hate campaigns to join our growing movement for action against online bullying and to help us create a much safer more enjoyable environment for our children’s future. Click here for more information https://www.cybersmile.org/stop-cyberbullying-day.





Resource 1 - Click here for starter activity

Resource 2 - Click here for the character template

Thursday 18 June 2015

Pixel Graphics for Gamemaker


L/01 TO understand how to make effective sprites that are appropriate for your theme

OUTCOME: Change a game to look like an original one




http://misscajames.blogspot.co.uk/search/label/10n1


                                                       

Task 1

Create some sprite using pixel art to change your click a fruit game into a click on a monster game



Look at these examples






Task 2

Create other objects for your racing game what can you change it into?. 


RED TASK              
Finished main racing character

AMBER TASK
Created enemy sprites


GREEN TASK
Created other objects

CHALLENGE TASK



                                                                  

Add characters / objects to your blog 

Monday 15 June 2015

GameMaker Manual



This online game maker manual could be really helpful 

GameMaker Tutorials





Work your way through these simple help sheets to complete your first game maker game




Tutorial 1 - Click on the fruit

Download the resources you will need from here
Play the game you will make from here

R1 - Intro
R2 - Task1 Adding Sprites
R3 - Task2 Adding Objects
R4 - Task3 Creating A Room
R5 - Task4 Adding Sound
R6 - Task5 Adding Bombs
R7 - Task6 Adding Instructions

Friday 5 June 2015

Kodu: Evidencing Your Progress


Assess the success of a product using evaluative language









Task 1: Download and complete this evidence document

Task 2: Download and complete this evaluation




Print the following evidence for assessment and complete your Unit 2 sheet:
  • Game Planning
  • Kodu Kode
  • Evidence Document
  • Evaluation Template

Thursday 4 June 2015

Build It - Development

Start to build your game using your designs to help you. Use a development log to record problems, outcomes of functionality and usability testing, and actions taken.

 Create a development log. You should update it regularly during development.

Test each part of your game as you develop it.

Ask game testers to play a prototype of your game and give you feedback.


 Save the final version of your game.