Wednesday, 30 March 2016
Thursday, 24 March 2016
Trends in Computing
- Describe a development in computing
- Describe different examples of the use / application of that technology and their impact
- Use key technical terms when describing their development
- Describe examples of ethcial, social and legal considerations related to their chosen development
Tuesday, 22 March 2016
Monday, 21 March 2016
Unit 4: Computer Language, Staying Safe and Networks
Understand how to decode binary numbers and convert them to letters using ASCII.
Unit 4: Staying Safe
Unit 4: Networks
Be able to recognise the different types of computer networks and where they are used
Network Simulation Tool Download
1. Launch Microsoft Visio
2. Create a LAN that includes at least:
- 5 Computers
- A Printer
- A Server
Unit 4: Input and Output and Computer Components
Understand the differences between input and output devices
Recognise where sensors are used in everyday objects
Recognise where sensors are used in everyday objects
Thursday, 10 March 2016
Friday, 4 March 2016
Thursday, 3 March 2016
SCRATCH PROGRAMMING TASK DIAMOND HUNT
Scratch cards - These might help you
EVIDENCE AND CHECKLIST
Diamond Hunt Evidence Template
Checklist - Use this to tick off when you have completed a task
RESOURCES FOR LESSONS
Lesson 21 Resource 1 - Task Sheet
Lesson 21 Resource 2 - Diamond Hunt Game
Practice flowchart symbols
Flowchart symbols
Drag and Drop Activity Symbols
Drag and Drop Activity Alarm
Lesson 23 Resource 1 - Variable annotations
Lesson 24 Resource 1 - Repeat Until annotations
Lesson 25 Resource 1 - Practice Scratch Game - Broadcast
Wednesday, 2 March 2016
Period 2 Cover 17th March 2016
COVER COVER COVER COVER COVER
Hello everyone sorry I am missing your lesson today.
Please spend today's lesson finishing your own original backgrounds for the five different levels of your game
Same size as other screens 640 v 480 saved as a PNG
Think about different types of background we could use in our scenario I emailed you this information before
Please email me all five of your level screens at the end of the lesson
COVER COVER COVER COVER COVER
Introduction to binary
Learning Objectives:
Data Representation L1 Introduction to binary
Data Representation Worksheet 1 Binary to denary conversion
Data Representation Homework 1 Introduction to binary
ASCII Codes
- Define the terms bit, nibble, byte, kilobyte, megabyte, gigabyte, terabyte
- Understand that data needs to be converted into a binary format to be processed by a computer
- Convert positive denary whole numbers (0-255) into 8-bit binary numbers and vice versa
Data Representation L1 Introduction to binary
Data Representation Worksheet 1 Binary to denary conversion
Data Representation Homework 1 Introduction to binary
ASCII Codes
Tuesday, 1 March 2016
Play And Learn - Game Interface
Lesson Objectives
LO1 - To appreciate what makes an effective game interface
Outcomes
Red - You will have created at least 2 interface screensAmber - You will have created at least 4 interface screens
Green - You will have created all interface screens
Starter
- What do you need to work on in today's lesson
Main
- Main Menu (Start/Home Screen)
- Help (What you have to do/Backstory/Aim of the game)
- Instructions (How to use the game)
- Winner Screen
- Loser Screen
- Any other screens that are relevant to your game
- Start creating the backgrounds for your level
Plenary
- DOWNLOAD THE ASSETS TABLE FROM HERE - make sure that record your interface screens as primary assets and any image from the internet as secondary assets
- Make sure all of your game screens have been saved as PNG file
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