Monday, 23 June 2014

10M5 Game Review Writing

Continue working on your game review.   Use the templates from last lesson.   Make the colour match your game and get print screens of game into your review.  Read the example ones for how to answer the questions.

At end of lesson email me your work so I can see how you are getting on.

Update you Blogs

If all done continue on promotional videos

Friday, 20 June 2014

10P6 - CIDA - Winner Takes All


Scenario

This project focuses on a competition of your choice. For example, you might choose music, photography, sport, animals, flower-arranging, cooking or something else that interests you.


You will choose your target audience and the name of the competition.

You will design this set of graphic products for the competition:

  • trophies for winners 
  • an item of clothing for competitors 
  • a souvenir gift bag 
  • a digital advert to promote the competition. 


Proposal

You must come up with some ideas for your competition and products.

Read the instructions for each product and make sure you understand what is required.

 Complete a proposal which outlines:

  • Type and purpose of the competition What type of competition do you want to produce products for? For example, you might choose music, photography, sport, animals, flower-arranging, cooking or something else that interests you. 
  • Target audience Who will take part in the competition? Tell us about them - including number of people, gender, age and interests. 
  • Products What do you think your products will be like? Outline your ideas for the trophies, clothing, gift bag and digital advert. 
  • Resources How will you gather the main elements you need? Remember that you must comply with copyright. 

Discuss your proposal with your teacher. You MUST get their approval before you continue.



Design Log

You must use a design log to record the design process as you develop your products. This should include:

  • key stages in the design and development of your products 
  • explanations of your design decisions 
  • explanations of your use of graphic tools and techniques 
  • feedback on final designs and possible improvements 
  • changes made in response to feedback and testing 
 Create a design log.

Update your design log as you work through the project, using annotated images where appropriate.


Logo

The competition needs a name and a logo.

 Design an original logo for the competition. It must:

  • be created using only vector tools 
  • use at least three colours but also work in a single colour. 
  • You must include the name and logo on all your products.

Trophies

Trophies will be awarded at an awards ceremony.

You must design the trophy, which will be produced in three different colours or metals for 1st, 2nd and 3rd places.

 Produce a design for a 3D trophy. It must:
  • be created using only vector tools 
  • include embossed elements 
  • represent the chosen competition in some way 
  • show how it will be made freestanding 
  • show the dimensions and scale. 
 Produce representations of the trophy for 1st, 2nd and 3rd places, in three different colours or metals.

 Produce a representation of one of the trophies in use at the awards ceremony.You MUST create this representation using graphics tools to edit and combine elements.


Clothing

Each competitor will be given an item of clothing in a gift bag. This item should be relevant to the competition, such as an apron for a cookery contest.

You must design the clothing item and the gift bag. This page is about the clothing, but you should read the requirements for the gift bag before you start.

 Produce a design for an appropriate clothing item. It must:
  • only use elements from primary sources
  • include a graphic representing the event
  • include a visual link to the gift bag in addition to the logo
  • show the dimensions and scale.
 Produce two representations showing what your clothing item would look like when worn. The representations MUST be from different angles and be created using graphics tools to edit and combine elements.


Gift Bag

You must design a souvenir gift bag to hold your chosen clothing item.

 Draw a net for the souvenir gift bag. It must:
  • be created using only vector tools
  • be a single net which folds to make the bag
  • have sides and a base
  • show the scale and dimensions
  • show where the bag will be cut, folded and glued

 Complete the gift bag by creating the surface design. It must:
  • be created using bitmap tools
  • include a visual link to the clothing item in addition to the logo

 Produce photographs showing your finished gift bag from different angles. To do this, you must print your design in colour, cut it out and assemble it.



Digital Advert


You must produce a digital advert to promote the competition.

 Create the digital advert. It must only use elements from primary sources and include:
  • at least three different screens
  • images of the trophy, clothing and gift bag in use
  • text to promote the competition.
You MUST create this product using graphics tools to combine elements.


Review

You must carry out a review of your final products.
Ask end-of-project reviewers to evaluate the products.
The review must include:
  • an evaluation of each of your products
  • consideration of feedback from end-of-project reviewers
  • valid suggestions for improvement.

 Produce your review.


Monday, 16 June 2014

Computer Science 10A/B

What are the three tasks you have planned for today's lesson from these requirements?

Please add these as comments below.

Wednesday, 11 June 2014

Winners TAke All - Review

 Review Template Questions


Section 1 – Evaluate the products

Logo

How did you target the right audience

How did you make sure it  meets all the requirements

What file format and resolution did you use and why?

How did you make sure the individual elements work together effectively?

Feedback about my completed product

What improvements you would make if you had time?

What will you do differently next time you produce a similar product, and
why?


Trophy

How did you target the right audience

How did you make sure it  meets all the requirements

What file format and resolution did you use and why?

How did you make sure the individual elements work together effectively?

Feedback about my completed product

What improvements you would make if you had time?

What will you do differently next time you produce a similar product, and
why?



Gift Bag

How did you target the right audience

How did you make sure it  meets all the requirements

What file format and resolution did you use and why?

How did you make sure the individual elements work together effectively?

Feedback about my completed product

What improvements you would make if you had time?

What will you do differently next time you produce a similar product, and
why?


Clothing

How did you target the right audience

How did you make sure it  meets all the requirements

What file format and resolution did you use and why?

How did you make sure the individual elements work together effectively?

Feedback about my completed product

What improvements you would make if you had time?

What will you do differently next time you produce a similar product, and
why?





Digital Advert

How did you target the right audience

How did you make sure it  meets all the requirements

What file format and resolution did you use and why?

How did you make sure the individual elements work together effectively?

Feedback about my completed product

What improvements you would make if you had time?

What will you do differently next time you produce a similar product, and
why?


Section 2 – Evaluate the project as a whole

What did you set out to achieve at the start of the project?

To what extent you have met the objectives?

How well did your plan work?

How well did you manage your time?

Did you chose the right people as your test users and reviewers? Why?

What went wrong during the project? How did you fix it?

What did others have to say?

What improvements you would make if you had time?

What you would do differently if you did the project again?

Feedback comments about your overall project:



Section 3 – Evaluate your own performance

How well did you work during the project?

Did you keep to deadlines and targets? If not why not?

How do you think your work on this project affected your
performance in other work?

How have you benefited from working on the project?

What would you do differently if you did the project again?

Feedback comments about your performance:


Scope


Year 10 Careers Speed Dating


On Wednesday 25th June you will have the opportunity to talk to THREE organisations in three, 20 minute sessions.

There is a maximum of 12 students per organisation.

In today's ICT lesson you will be asked to choose which three organisations you would like to speak to.

l will call you up one at a time to add your name to the sessions you would like to attend. Some sessions may not be available, so make sure you choose a reserve.

Task 1:
- Below are links to the organisations that will be participating in the event. 
- Use the links to get an idea of what they offer.
- Choose THREE and ONE RESERVE

Astrium
Blake Lapthorne
BUPA
City College
Eastleigh College (Above Bar)
Fareham College
Hampshire Constabulary
IBM
Lloyds Bank
Marriot Meon Valley
PETA
Peter Symonds
The RAF
Wilding Butler

Task 2:
-Have a go at a couple of career quizzes online:

Career Test
BBC Career Quiz
Career Aptitude Test

Tuesday, 10 June 2014

Hexadecimal


Graphics Starter

Wednesday, 4 June 2014

Tuesday, 3 June 2014

Year 10 - NG CiDA - On A Mission

In this project you will create an original game based on one of these three stories:


The evil Queen Farandur has plunged the kingdom of Tanfreda into terrible darkness. The light will only return to the kingdom when the stones of Malithican have been placed back into the marble floor of the High Palace. The stones have been hidden by Farandur throughout the land. Who will step forward to accept this challenge?


Victorian London, 1885. A number of mansions have been burgled. The burglar has left a pink feather at each crime scene. The notorious Eddie Blaketree is thought to be involved. Can Detective Copperfield catch the culprit?


A group of travellers pass through a flux-induced wormhole to a world in the far reaches of a distant galaxy. What greets them when they arrive?

You will:

produce a game overview and a moodboard
produce detailed designs for the game
develop and test the game
create a promotional product (promo) for the game
produce a game review.



Unit5 - Game Authoring

Unit 5 Student Resources

    Game Overview

    You must come up with some ideas for your game.

    Read all the instructions for the game and make sure you understand what is required.

     Complete a game overview which outlines:

    • Background story This is where you tell the player what happened up to the point that they start playing. This must be based on one of the given stories.
    • Target audience You may choose any age group up to 14 years old, boys and/or girls.
    • Purpose/objective State what the player has to do to complete the game. 
    • PEGI rating Give the Pan European Game Information (PEGI) rating.

    Discuss your game overview with your teacher. You MUST get their approval before you continue.
    Moodboard

    Before you start on any detailed design work you must create a moodboard. This is where you communicate your initial design ideas for your game. You should use it to get feedback from your game testers.


    The moodboard should include inspirational materials/images for:

    • the game genre and style
    • settings/environments
    • the characters
    • any music, sound effects or speech
    • anything else you think is important

    You should annotate your moodboard to explain your ideas.


     Create your moodboard.
    Design It

    You must produce a set of designs for your game that are detailed enough for others to visualise the finished product.

    These designs should include:

    • all general rules for the game
    • specific rules for each level or scene
    • a storyboard for each level or scene
    • methods of navigation and control
    • anything else you think is important.

     Create your designs for the game.

    Ask game testers for feedback on your designs and make changes if necessary.

    Build It - Development

    Start to build your game using your designs to help you. Use a development log to record problems, outcomes of functionality and usability testing, and actions taken.

     Create a development log. You should update it regularly during development.

    Test each part of your game as you develop it.

    Ask game testers to play a prototype of your game and give you feedback.


     Save the final version of your game.

    Build It - Instructions

    Your game must have clear user instructions so that anyone in the target audience is able to play the game without further help.

    You may want to include the instructions in the game, have an on-screen help file, a separate publication, or a combination.

     Complete your user instructions.



    Promote It

     You must produce a promotional product (promo) for your game that:
    encourages members of the target audience to play the game
    makes use of appropriate assets from the game.

    This should be a digital product such as a Flash introduction or a trailer.

    You must NOT use presentation software for this task.



    Example1

    Example2

    Example3


    Review It

    You must produce a review of your game that would be suitable for publication in an on-screen computer games magazine.

    Ask game reviewers to play your game and give you feedback.

    The review should include:
    technical details
    strengths and weaknesses
    user ratings for different aspects of game play
    comments from game reviewers

     Produce a review of your game.

    Evidence It

    Use Adobe Dreamweaver to make sure that all of your work is linked up on your webpage ready for marking

    Remember you can check your website online @ dida.wildern.org/yourlogon

    Monday, 2 June 2014

    CS CA 1

    Practical programming

    Computer Gaming Application

    A local primary school has noticed that many of its pupils are playing computer games in their
    spare time. The school thinks that this may be a way that they can help pupils to learn.

    You have been asked to develop a computer game that could be used to help teach 7 – 11 year
    old pupils in the classroom.

    The school is looking at building a range of games in different subjects.

    You must pick ONE subject area from the list below that your game will help to teach:

    • Mathematics
    • English
    • Science
    • ICT

    Your game must teach one area of the subject:

    • Mathematics – e.g. a game that will teach children to add numbers together
    • English – e.g. a game that will teach children how to build a sentence
    • Science – e.g. a game to teach children health and safety in the laboratory
    • ICT – e.g. a game that will teach children to identify the different parts of a computer

    The following operations/functions must be available from the completed game:

    Start Up Screen: Introduce the user to the game and provide options in a menu that allow the user
    to navigate around the different parts of the game

    User Instructions: Provide instructions to the user about controls, scoring and how to play the
    game

    User/Users control: The player/players of the game must be able to control character/characters.
    For example, this could be with a mouse, keyboard or game control pad.

    User Interactivity: Your game must allow the user to interact with what is happening on the
    screen. For example:

    • Mathematics – type in the answer to a given Mathematics question
    • English – drag and drop words to form the correct order in a sentence
    • Science – click on the areas of a picture where the user thinks that a dangerous hazard is
    shown
    • ICT – click on all the input devices shown on the screen

    Scoring System: Your game must have a scoring system. It may allow the user to gain points by
    collecting different items. The character(s) in the game may have health that reduces every time
    they are hit. The game may count how many questions the user gets correct.

    Your player/players only need to score in one way.

    • Mathematics – score one point for each question answered correctly
    • English – score one point for each word placed in the correct order into a sentence
    • Science – score one point for identifying each of the hazards in a given picture of a
    laboratory
    • ICT – score one point for identifying all of the input devices in a picture of a computer
    system

    Achievable ending: The game may end when the user achieves their goal. For example:

    • Mathematics –answer ten questions in a sequence correctly
    • English –place all of the words in a sentence in the correct order
    • Science –identify ten hazards in a picture of a laboratory
    • ICT –identify all of the input devices in a picture of a computer system

    The game may also end when the user runs out of health or time or when they are caught by one
    of the enemies.

    Challenge: All games need challenge to make the player want to play again. This could be the
    game getting faster or harder as the player progresses through the game. It could include the goal
    being further away or different types of enemies. It could also include a high score table that the
    player can use to compare scores with friends.

    If your game has “levels”, you only need a maximum of two levels of difficulty at this stage.
    This can be two separate levels (e.g. Easy and Hard chosen by the player) or two levels of play
    that change as you get further into the game as you play it (e.g. your game gets harder or faster,
    generates more difficult questions or has more enemies to catch)