Tuesday, 3 June 2014

Year 10 - NG CiDA - On A Mission

In this project you will create an original game based on one of these three stories:


The evil Queen Farandur has plunged the kingdom of Tanfreda into terrible darkness. The light will only return to the kingdom when the stones of Malithican have been placed back into the marble floor of the High Palace. The stones have been hidden by Farandur throughout the land. Who will step forward to accept this challenge?


Victorian London, 1885. A number of mansions have been burgled. The burglar has left a pink feather at each crime scene. The notorious Eddie Blaketree is thought to be involved. Can Detective Copperfield catch the culprit?


A group of travellers pass through a flux-induced wormhole to a world in the far reaches of a distant galaxy. What greets them when they arrive?

You will:

produce a game overview and a moodboard
produce detailed designs for the game
develop and test the game
create a promotional product (promo) for the game
produce a game review.



Unit5 - Game Authoring

Unit 5 Student Resources

    Game Overview

    You must come up with some ideas for your game.

    Read all the instructions for the game and make sure you understand what is required.

     Complete a game overview which outlines:

    • Background story This is where you tell the player what happened up to the point that they start playing. This must be based on one of the given stories.
    • Target audience You may choose any age group up to 14 years old, boys and/or girls.
    • Purpose/objective State what the player has to do to complete the game. 
    • PEGI rating Give the Pan European Game Information (PEGI) rating.

    Discuss your game overview with your teacher. You MUST get their approval before you continue.
    Moodboard

    Before you start on any detailed design work you must create a moodboard. This is where you communicate your initial design ideas for your game. You should use it to get feedback from your game testers.


    The moodboard should include inspirational materials/images for:

    • the game genre and style
    • settings/environments
    • the characters
    • any music, sound effects or speech
    • anything else you think is important

    You should annotate your moodboard to explain your ideas.


     Create your moodboard.
    Design It

    You must produce a set of designs for your game that are detailed enough for others to visualise the finished product.

    These designs should include:

    • all general rules for the game
    • specific rules for each level or scene
    • a storyboard for each level or scene
    • methods of navigation and control
    • anything else you think is important.

     Create your designs for the game.

    Ask game testers for feedback on your designs and make changes if necessary.

    Build It - Development

    Start to build your game using your designs to help you. Use a development log to record problems, outcomes of functionality and usability testing, and actions taken.

     Create a development log. You should update it regularly during development.

    Test each part of your game as you develop it.

    Ask game testers to play a prototype of your game and give you feedback.


     Save the final version of your game.

    Build It - Instructions

    Your game must have clear user instructions so that anyone in the target audience is able to play the game without further help.

    You may want to include the instructions in the game, have an on-screen help file, a separate publication, or a combination.

     Complete your user instructions.



    Promote It

     You must produce a promotional product (promo) for your game that:
    encourages members of the target audience to play the game
    makes use of appropriate assets from the game.

    This should be a digital product such as a Flash introduction or a trailer.

    You must NOT use presentation software for this task.



    Example1

    Example2

    Example3


    Review It

    You must produce a review of your game that would be suitable for publication in an on-screen computer games magazine.

    Ask game reviewers to play your game and give you feedback.

    The review should include:
    technical details
    strengths and weaknesses
    user ratings for different aspects of game play
    comments from game reviewers

     Produce a review of your game.

    Evidence It

    Use Adobe Dreamweaver to make sure that all of your work is linked up on your webpage ready for marking

    Remember you can check your website online @ dida.wildern.org/yourlogon

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