Turtle basics
The numbers on the left are line numbers and don't need to be typed in. The codes on the right are Python commands and they have to be copied exactly as written. Make sure you copy all the symbols, and that everything is in the correct case.
1 2 3 |
|
Useful turtle commands
The parts of the line that come after a
#
are called comments, and are ignored by Python. You don't need to type them in.left(90) #turn left by 90 degrees
right(120) #turn right by 120 degrees
pencolor("red") #change pen colour to red - note 'colour' is spelt 'color'
pensize(5) #change the pen thickness to 5
penup() #lift the pen up so we can move without drawing
pendown() #put the pen down again
speed(0) #draw as fast as possible
Important data types
- An int (short for integer) stores an integer number, eg. 5
- A float (short for floating point) stores a non-integer eg. 5.111
- A string stores some text eg. "hello"
Operators
Basic mathematical operators:
a + b
a - b
a * b
a / c
Conversions
Converting from one data type to another:
#converts a string to a float
float("1.54")
#converts a string to an int
int("3")
#converts a float or an int to a string
str(2.5)
Variables
We can store some data in a variable using the
=
operator:a = 10
b = "my stuff"
Then we can recall them by using their names:
print(a+5)
print(b)
And also update them:
a = a + 5
b = "hands off " + b
User Input
We can ask the user for a string (and store it in a variable called
answer
):answer = raw_input("what is your name?")
Conditionals
This is how we write a program that can respond differently depending on the conditions in which it runs:
time = 12
if time < 12:
print("morning!")
elif time >= 12 and time < 18:
print("afternoon!")
else:
print("evening!")
We have these to choose from:
==
exactly the same as. 2 equals signs for comparison, 1 for variable assignment.>=
more than or equal to>
more than<=
less than or equal to<
less than!=
not equal to
Loops
To loop forever:
while True:
print "hello!!"
To loop a certain number of times we can use
while
. while
will only loop the code after the :
while its condition is True:#make a variable to keep count
loops = 0
#keep running the code while the loops variable is less than 10
while loops < 10:
print(loops)
#increase the loops variable by 1
loops = loops + 1
Libraries
We can use libraries to get extra functionality in our programs. For example, to sleep for some time:
import time
time.sleep(5)
Or to get a random number between 1 and 10:
import random
random.randint(1,10)
Functions
If we are copying and pasting the same code over and over, we can use a function to save time and improve readability. In this example the function is called
my_func
and it needs 2 arguments (arg1, and arg2).- When we call the function we need to provide the right number of arguments
- We can only call a function after it's been defined with the
def
keyword
#define the function
def my_func(arg1,arg2):
print(arg1 * arg2)
#call it
my_func(10,100)
No comments:
Post a Comment
Wildern Pupils if you log onto your school email account you can leave a comment via that ID.