Monday 4 January 2016

Play And Learn - Game Interface 1

Lesson Objectives 
LO1 - To appreciate what makes an effective game interface

Outcomes
Red - You will have begun to develop your own game interface using your designs
Amber- You will completed 5 screens for your interface
Green - You will have begun creating backgrounds for levels


Starter




What is the game interface?
What makes an effective game interface? 


Main


RED TASK
Using Adobe Fireworks / Photoshop / Illustrator create an empty canvas for each of the screens that you will need

  • Main Menu
  • Instructions
  • Back Story
  • Win Screen
  • Lose Screen
  • MAKE SURE that each canvas is 640 x 480 pixels in size
  • MAKE SURE that you save each one as a PNG in your PRODUCTS folder

AMBER TASK
Create the screens that you designed on your storyboards on the computer

  • Main Menu
  • Instructions
  • Back Story
  • Win Screen
  • Lose Screen
  • MAKE SURE that you make any improvements needed from your storyboard feedback


GREEN TASK

  • Create the backgrounds that you will need for your 5 levels
  • MAKE SURE that you save each one as a PNG in your GAME folder

Plenary

  • DOWNLOAD THE ASSETS TABLE FROM HERE - make sure that record your interface screens as primary assets and any image from the internet as secondary assets
  • Make sure all of your game screens have been saved as PNG files
  • Post your work from today's lesson on your blog

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